If we want UIImage to show as a template (so that we can apply a color), we need to set rendering mode to. alwaysOriginal since users would be expected to see their beautiful image as is. automatic, which uses the default rendering mode for the context where the image is used. The default rendering mode of UIImage is. Set color that you want on tintColor property. I set the image configuration to match the font size of 60 for the demo purpose. SymbolConfiguration (font : largeFont ) // let image = UIImage (systemName : "leaf.fill", withConfiguration : configuration ) let imageView = UIImageView (image : image ) imageView. systemFont (ofSize : 60 ) let configuration = UIImage. To set a color on any SF Symbols, you set tintColor on any view that you assign SF Symbols image to. How to change the color of SF Symbols in UIKit Every SF Symbols support this rendering type. You can think of it as an image with a template rendering mode. Monochrome is a symbol that contains only one color. We will learn other modes in the next section. When SF Symbols introduced in iOS 13, this is the only option we have. Monochromeīoth three types of symbols support monochrome rendering. We can override some part of multicolor symbols. These render as one or more fixed colors and one dynamic color such as and.
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